| Subcribe via RSS

gamepoetry.com - Scale9 That Actually Works

May 23rd, 2008 | No Comments | Posted in Coding, Flex, flash, news

Another excellent article from gamepoetry.com.  This time Panayoti discusses Adobe’s oft-maligned Scale9 function/property for display objects.  From the article:

Flash 8 marked the introduction of the scale9grid. UI writing was about to become substantially easier, because you could create components that resized dynamically and maintained their artistic integrity at all sizes. This was to usher in a new era of sexy UIs that were built in less time. In theory. In practice, the implementation was, and still is, buggy. Oh, and it only works for MovieClips. You can kinda get it working in Flex using yet another embed tag you’ll forget about as soon as you’re done copy pasting it from some reference site. Here’s a scale9 implementation that actually works.

Tags: ,

gamepoetry - An Entity Framework for Games

May 16th, 2008 | No Comments | Posted in Coding, news

Panayoti over at gamepoetry.com just posted an article about Entity Frameworks for Games. From the article:

Very few games can escape the need for an Entity framework. An Entity framework defines the core pieces of interactivity for your game. Over the years, I have implemented and reimplemented Entity frameworks dozens of times. In the interests of easing the development process and providing stable libraries on which to rapidly build games (rather than simply create technology), I introduce the following Entity framework that will become the foundation of more advanced topics in game engine development.

Personally, I’m a big fan of gamepoetry.com  - some other articles I like a lot are Understanding the Game Loop and Frame Based Code Sucks!

Tags: ,