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FOAM - Actionscript 3 2-D Physics

June 16th, 2008 | 3 Comments | Posted in Coding, Flex, news, open source, resources

Looking for a fresh new actionscript 3 2D physics engine?  Check out FOAM (Update: also check out a much more in-depth description on the generalrelativity blog).  From the project page:

FOAM is a two-dimensional rigid body physics engine written in ActionScript 3.0.

It is meant as an architectural and mathematical reference for developers interested in physics simulation in the area of game development or otherwise. It trades efficiency for modularity and extensibility.

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WOW-Engine - Physics in 3d

June 13th, 2008 | No Comments | Posted in Coding, Flex, flash, open source, resources

If you’re working on a 3d project, be sure to check out WOW-Engine.  From the site:

WOW-Engine is a free AS3 open source physics engine written by Seraf ( Jérôme Birembaut ) capable to handle positions in a 3D environment.

WOW-Engine use Sandy library for all the 3D mathematical computations (matrix, 3D vector, plane). The inner architecture of the engine is also inspired by Sandy’s one.

Collisions and physical reactions are possible thanks to the AS3 physic engine made by Alec Cove, named APE(version 0.2.).. Even if APE is a 2D physic engine, it is possible to extend the contraints on volumes, and that’s the purpose of WOW-engine. WOW-engine extends APE, and allows to simulate physics on 3D volumes.

WOW-Engine is capable to handle positions and rotations of abstract objects, which need to be linked to some visual objects (2D or 3D). The visual objects can be drawn thanks to another library (Sandy3D , Papervision3D, Away3D for 3D).

WOW-Engine use and depend of the Data Structures classes written by polygonal labs.

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Tutorial: Creating an Actionscript3-Only AIR Project

June 11th, 2008 | No Comments | Posted in Coding, Flex, resources

I spent some time searching the net trying to figure out how to make an Actionscript3-Only AIR Project and pieced together a bunch of information I though I’d share in a short tutorial.  Note that this method requires Flex Builder 3.

Click Here to read Creating an Actionscript3-Only AIR Project

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Flint Particle System v 1.0.3 released

June 5th, 2008 | No Comments | Posted in Coding, Flex, flash, news, open source, resources, welcome

Richard Lord over at Big Room just announced the v1.0.3 release of his Flint Particle System.  If you’re not familiar with it:

Flint is an open-source project to create a versatile particle system in Actionscript 3. The aim is to create a system that handles the common functionality for all particle systems, has methods for common particle behaviour, and lets developers extend it easily with their own custom behaviours without needing to touch the core code.

Check out the newest features in v1.0.3.

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Alternativa Platform has officially Launched

June 1st, 2008 | No Comments | Posted in Coding, flash, news, resources

Just read on [draw.logic] that the Alternativa platform has officially launched - check out their site: alternativaplatform.com.

Very interesting stuff.  Not only was their 3d engine demo a remakable display of 3d performance in flash, but now they’ve released the techonology to the public in the form of .swc libraries.  Grab it here.

Tech specs from the site:

* signals system — only nesessary calculations;
* BSP — quality polygon sorting, “sharp” crossings;
* n-gons support;
* reusing layers (only changed regions redrawing, polygons are independent);
* objects hierarchy;
* only necessary matrix, coords and UVs recalculating;
* perspective correction — dynamic triangulation;
* collision detection.

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