FOAM - Actionscript 3 2-D Physics
June 16th, 2008 Posted in Coding, Flex, news, open source, resources
Looking for a fresh new actionscript 3 2D physics engine? Check out FOAM (Update: also check out a much more in-depth description on the generalrelativity blog). From the project page:
FOAM is a two-dimensional rigid body physics engine written in ActionScript 3.0.
It is meant as an architectural and mathematical reference for developers interested in physics simulation in the area of game development or otherwise. It trades efficiency for modularity and extensibility.

Tags: Foam, physics engine

June 17th, 2008 at 3:19 am
Thanks for the heads up - anyone who’s interested should check out the site here (since it’s not linked in the post
)
June 17th, 2008 at 3:25 am
The project page description of FOAM is probably one of the worst I’ve ever read - it basically reads as saying “this engine is utterly inefficient, but you can extend it”. Which is a real shame, because it’s an amazing extension and isn’t actually that inefficient at all!
June 17th, 2008 at 5:20 am
@Ben Doh! My bad - I’ll add a link to the google project as well as your site. Thanks for the headsup
@Richard heh, yeah I though the last sentence was kind of self-depricating.