Tutorial: Creating a Dynamic Starfield with the Flint Particle System
If you’re creating any sort of interactive environment in space in actionscript 3, this may be of interest to you: Tutorial: Creating a Dynamic Starfield wit the Flint Particle System
The basic concept:
- Set up 4 particle emitters just outside the 4 edges of the screen
- Feed the Starfield a velocity vector from your ship’s movement engine
- use the velocity vector to give each generated particle a velocity opposite that of the ship
- use the built-in garbage collector of the Flint Particle System to destroy stars that go off screen
